614 shaares
If you wanna make custom editors in Unity, be wary of the headaches.
That being said, you could always check the "newly" released Unity C# reference code on how they tackle their own Editors.
For instance, you see some fancy thing they did in their SpriteRenderer editor OnInspectorGUI, go look up the code and get inspired by their magic!
That being said, you could always check the "newly" released Unity C# reference code on how they tackle their own Editors.
For instance, you see some fancy thing they did in their SpriteRenderer editor OnInspectorGUI, go look up the code and get inspired by their magic!